Hi, I'm Aiden Imbeau!

Level Designer | Game & Experience Design  

Based in Canada with experience working in a variety of teams, specializing in level design, game design, community development, and world building. 
COMMERCIAL PROJECTS ~
BioRogue
Game & Level Designer, Community Manager @ Grizzly Moose Games (2025-2026)
Twin-Stick Roguelike ~ Fight with experimental modular weapons, elemental affinity systems, and water-based movement.
Soulframe
Community Developer @ Digital Extremes (2024)
Action RPG ~ Celebrating its majesty, themes of nature are interwoven into combat encounters and overworld exploration.
Warframe
Community Developer @ Digital Extremes (2024)
Action-Adventure Third-Person Shooter ~ Explore a sprawling campaign through fast-paced missions.
FEATURED PERSONAL WORK ~
Queen of the Hill
Game & Level Designer, Level Artist (2025)
GAME PROTOTYPE ~ Network-Building Singleplayer RTS (10-20 min. playtime)
REDUX Solutions
Level Designer, Level Artist (2025)
GAME PROTOTYPE ~ Viscera-Themed First-Person Platformer (15 min. playtime)
The Pond
Game Designer, Level Artist (2024)
GAME PROTOTYPE ~ Restaurant Management Arcade Game (2 min. playtime)
Drakendorp
Technical Artist & Designer (2023-2024)
ATTRACTION CONCEPT ~ Rustic-Fantasy themed land.
Concept & Illustration
IMAGE COLLECTION
ILLUSTRATION, SKETCHES, RENDERS