Aiden Imbeau
Commercial Projects
pROTOTYPE wORK & Design
Other Creative Work
Concept & Illustration
Attraction Design
About
Hi, I'm Aiden Imbeau!
Level Designer | Game & Experience Design
Based in Canada with experience working in a variety of teams, specializing in level design, game design, community development, and world building.
COMMERCIAL PROJECTS ~
BioRogue
Game & Level Designer, Community Manager @ Grizzly Moose Games
(2025-2026)
Twin-Stick Roguelike
~ Fight with experimental modular weapons, elemental affinity systems, and water-based movement.
Soulframe
Community Developer @ Digital Extremes
(2024)
Action RPG
~ Celebrating its majesty, themes of nature are interwoven into combat encounters and overworld exploration.
Warframe
Community Developer @ Digital Extremes
(2024)
Action-Adventure Third-Person Shooter
~ Explore a sprawling campaign through fast-paced missions.
FEATURED PERSONAL WORK ~
Queen of the Hill
Game & Level Designer, Level Artist
(2025)
GAME PROTOTYPE ~ Network-Building Singleplayer RTS (10-20 min. playtime)
REDUX Solutions
Level Designer, Level Artist
(2025)
GAME PROTOTYPE ~ Viscera-Themed First-Person Platformer (15 min. playtime)
The Pond
Game Designer, Level Artist
(2024)
GAME PROTOTYPE ~ Restaurant Management Arcade Game (2 min. playtime)
Drakendorp
Technical Artist & Designer
(2023-2024)
ATTRACTION CONCEPT ~ Rustic-Fantasy themed land.
Concept & Illustration
IMAGE COLLECTION
ILLUSTRATION, SKETCHES, RENDERS