Following an "obstacles create the path" theme, the primary design pillars of this game were to:
Players must navigate a cocktail bar while balancing drinks and managing thirsty/disruptive patrons. Following the theme and beyond social commentary, the Frog patrons create a physical obstacle that changes player movement flow, as well as an interactable that players can strategically destroy (pushing/hitting). However, Player combat must be strategic in,
Themes of chaos and multitasking are highlighted by a unique (and intentionally difficult) control scheme that utilizes an Xbox controller and a two-button gamepad in each hand.
Gameplay screenshots of Project REDUX's vertical jam slice. Design focused on coercive hallways that encouraged players to advance and solve simple room-shifting puzzles.
Second room in a developing tutorial, which, through framing, forces players to focus sightlights on crouching tutorials, platforming segments, and key environmental block-ins.