COMMERCIAL PROJECTS

COMMERCIAL PROJECTS

Scroll through or select a project below to view roles, responsibilities, and contributions.
BioRogue
Game & Level Designer, Community Manager @ Grizzly Moose Games (2025-2026)
Twin-Stick Roguelike ~ Fight with experimental modular weapons, elemental affinity systems, and water-based movement.
Soulframe
Community Developer @ Digital Extremes (2024)
Action RPG ~ Celebrating its majesty, themes of nature are interwoven into combat encounters and overworld exploration.
Warframe
Community Developer @ Digital Extremes (2024)
Action-Adventure Third-Person Shooter ~ Explore a sprawling campaign through fast-paced missions.

BioRogue

Game & Level Designer; Community Growth & Social Media Manager @ Grizzly Moose Games (2025-2026)
Project Information
Genre | Roguelite, Twin-Stick, Bullet Hell, Single-Player, Indie
Platforms |  PC [Controller Supported]
Engine | Godot 4.5-4.6
Project Summary
Wield living cybernetic fish-weapons and craft powerful mutative builds. Blast through relentless combat, evolve your loadout with every run, and dismantle a regime built on genetic exploitation.
Contributions
  • Game Design | Overhauled and realigned focus on major systems, mechanics, and documentation, including overall gameplay loop; player controller and unique movement systems; combat and modular weapon systems; elemental affinity systems; economy and meta-progression systems; and inventory management.
  • Level Design | Kick-started game hub, project pillars, and room design.
  • Community | Established content and marketing strategies, produced social content.

Soulframe

Community Developer @ Digital Extremes (2024)
Project Information
Genre | Action Adventure, RPG, Single-Player, Cooperative
Platforms | PC
Project Summary
Soulframe is a new free-to-play MMO(-lite)-RPG from Digital Extremes, the studio behind the online sci-fi AARPG, Warframe.

Themes of nature, humanity, and alien invasion converge to create an experience where players engage in cultural and environmental restoration through an open world rich in cinematic quests and enemy combat encounters.
Contributions
  • Community | Facilitated the pre-alpha program, shaped early and ongoing communication strategies, launched official game forums, agreement writing, asset organization, and supported community engagement through live-streamed and in-person events.
  • Game Design | Player advocacy and iterative design feedback, including various aspects of gameplay systems, mechanics, and narrative in the live pre-alpha build. Additional advocacy and support in UI/UX, item/narrative descriptions, accessibility features, etc.
  • Production | Live operations, player research and playtest monitoring, curated player content via hotfixes and patch notes, and technical game analysis (QA).

Warframe

Community Developer @ Digital Extremes (2024)
Project Information
Genre | Action Adventure, Third-Person Shooter, Singleplayer, Cooperative
Platforms |  PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch (2), etc.
Project Summary
Soulframe is a new free-to-play MMO(-lite)-RPG from Digital Extremes, the studio behind the online sci-fi AARPG, Warframe.

Themes of nature, humanity, and alien invasion converge to create an experience where players engage in cultural and environmental restoration through an open world rich in cinematic quests and enemy combat encounters.
Contributions
  • Community | Supported community engagement through in-person and live-streamed events.
  • Game Design | Player research for redesigning game systems/mechanics and revitalizing the new player experience (first 80+ hours).
  • Production | Program coordination with external partners and technical game analysis (QA).