PROJECTS

PROJECTS

Scroll through or select a project below to view roles, responsibilities, and contributions.
Commercial Work ~
BioRogue (TBA)
2025-2026
Game Design
Level Design
Community
Action-Shooter Roguelike ~ Fight against a regime with experimental modular weapons, elemental affinity systems, and water-based movement.
Soulframe (TBA)
2024
Community
Game Design
Narrative-focused MMO(-lite)-RPG ~ Celebrating its majesty, themes of nature are interwoven into combat encounters and overworld exploration.
Warframe (2013)
2024
Community
Game Design
Action-Adventure Third-Person Shooter ~ Explore a sprawling narrative campaign through fast-paced missions as super-powered space ninjas.
Game Prototypes ~
Queen of the Hill
2025, 10-20 min. playtime
Game Design
Environmental Art
Network-Building Singleplayer RTS
REDUX Solutions
2025, 15 min. playtime
Level Design
Environmental Art
Viscera-Themed First-Person Platformer
🏅 'Best Game'
Junk. Inspector
2025, 2 min. playtime
Environmental Art
Game Design
Sound-Matching Workplace Simulation
🏅 'Best in Art'
🏅 'People's 2nd Choice'
The Pond
2024, 2 min. playtime
Game Design
Environmental Art
Restraunt Management Arcade Game
🏅 '3rd Place'
🏅 'People's Choice'
Dark Harvest
2023, 10 min. playtime
Game Design
2D/3D Art
Farming-Survival
🏅 '1st Place'
Family Fisticuffs
2022, 2 min. playtime
Game Design
2D Art
One-Screen Arcade Game
Other Creative Projects ~
Drakendorp
2023-2024
Technical Design
Concept Art
A rustic fantasy village with rides and attractions.
SMO64 (2020)
2018-2020
Music
Supporting Art
ROM Hack Reimagining

Commercial Work

Commercial Proj.

Professional and publicly available/released projects.

BioRogue

Game Design
Level Design
Community
2025-2026 | Action-Shooter Roguelike | Developer: Grizzly Moose Games
Release: TBA | Platforms: PC
Project Overview
BioRogue is an imaginative fast-paced action rouge-like, where you’ll blast through waves of mutated creatures, experiment with powerful weapon mods, and fight to save your kingdom in a world where science has gone too far. Every run uncovers new layers of a mysterious narrative woven seamlessly into the gameplay, pushing you to dig deeper with each attempt.
Contributions
  • Game Design: Overhauled and realigned focus on major systems, mechanics, and documentation, including overall gameplay loop; player controller and unique movement systems; combat and modular weapon systems; elemental affinity systems; economy and meta-progression systems; and inventory management.
  • Level Design: Kick-started game hub, project pillars, and room design.
  • Community: Established content and marketing strategies, produced social content.

Soulframe

Community
Game Design
2024 | MMO-(lite)-RPG | Developer: Digital Extremes
Release: TBA, Closed Pre-Alpha | Platforms: PC
Project Overview
Soulframe is a new free-to-play MMO(-lite)-RPG from Digital Extremes, the studio behind the online sci-fi AARPG, Warframe.

Themes of nature, humanity, and alien invasion converge to create an experience where players engage in cultural and environmental restoration through an open world rich in cinematic quests and enemy combat encounters.
Contributions
  • Game Design: Player research, advocacy, and iterative design feedback, including various aspects of gameplay systems, mechanics, and narrative in the live pre-alpha build. Additional support in UI/UX, item/narrative descriptions, overworld design, combat systems, accessibility features, etc.
  • Production: Live operations, player research and playtest monitoring (80,000+ players), curated player content via hotfixes and patch notes, technical writing, and technical game analysis (QA).
  • Community: Facilitated the pre-alpha programming, shaped early and ongoing communication strategies, launched official game forums, agreement writing, asset organization, and supported community engagement through live-streamed and in-person events.

Warframe

Community
Game Design
2024 | Third-Person AARPG Shooter | Developer: Digital Extremes
Release: 2013 | Platforms: PC, PlayStation 4/5, Xbox One/Series X/S, Nintendo Switch/2, iOS, Android
Project Overview
Warframe is a highly supported third-person shooter AARPG hosting more than 80 million players.

As Tenno (space ninjas), players explore the sprawling Origin System through several cinematic questlines, looting resources, and user-to-user trading and interactions.
Contributions
  • Game Design: Player research for redesigning game systems/mechanics and revitalizing the new player experience (first 80+ hours).
  • Production: Program coordination with external partners and technical game analysis (QA).
  • Community: Supported community engagement through in-person and live-streamed events.

Game Prototypes

Prototypes

A variety of high-scope video game demos and prototypes.

Queen of the Hill

Game Design
Level Design
Environmental Art
2025 | Network Building RTS
Team Size: 3 | Time Frame: -6 days | Associated: LoJam 2025
Project Overview
As Queen ANT-oinette, wield your tiny but powerful battalion against the ravaging Beetles.

In this experimental RTS, build an expansive line network of ants, charge against the waves of enemies to their base, set up defence towers, adapt to emerging ground pitfalls, and scrutinize the system efficiency of your army.
Contributions
  • Game Design: Pitched and designed core gameplay loop, designed game rules from initial idea/theme, and collaborated on logic and implementation.
  • Level Design: Iteratively designed the RTS arena based on playtest feedback and system balancing.
  • Art Direction: Led art direction and oversaw implementation, flourishes, and other effects with the team.
  • 2D Art: Handpainted/bashed textures and materials for all models, set dressings, light foliage, and character sprites.
  • 3D Modelling: Modelled all assets and set dressings for the game, blocked out the game scenes, and built/decorated all in game environments within a tight deadline.
  • Production: Co-piloted the project timeline, organization, and scope.

REDUX Solutions

Level Design
Environmental Art
2025 | First-Person Platformer
Team Size: 3 | Time Frame: -6 days | Associated: LoJam x GDS 2025
Project Overview
Explore the insides of a massive sea creature by solving gut-wrenching puzzles and scavenging it's sought-after pearls with your trusty axe. Trek deep into the inner bodily workings, upgrade gear to new areas, and face environmental hazard challenges.
Contributions
  • Game Design: Pitched and co-designed core gameplay loop, designed game rules from initial idea/theme, and collaborated on logic and implementation.
  • Level Design: Designed all level whiteboxes, serialized rooms, and moving environmental puzzles within less than 26 hours.
  • Art Direction: Led art direction towards a mid-2000's handpainted style that remains detailed oriented but efficient within the tight deadline. Oversaw asset implementation, flourishes, and other effects with the team.
  • 2D Art: Handpainted UV textures for all models, materials, and foliage.
  • 3D Modelling: Modelled all assets and set dressings for the game, blocked out the game scenes, and built/decorated all in game environments within a tight deadline.
  • Production: Piloted the project timeline, organization, and scope.

All the Jobs Were Taken, So Now I Work as a Junkyard Inspector

Environmental Art
Game Design
2025 | Sound-Based Work Simulator
Team Size: 4 | Time Frame: -48 hours | Associated: Alberta Game Jam 2025
Project Overview
Work as an inspector at the Old Junkyard. You’ll need to use your ears to identify what’s really inside each parcel and listen for clues in the sounds. Approve the wrong shipment, and you’ll face the deadly consequences.

God, you wish you were unemployed.
Awards ~
Best Game of the Alberta Game Jam 2025 Calgary Division
Awarded by: Calgary Game Developers Association, Bow Valley College, Platform Calgary, Devolver Digital, Unity, Zugalu
Contributions
  • Game Design: Pitched and co-designed core gameplay loop, designed game rules from initial idea/theme.
  • 2D Art: Handpainted materials and UV textures, created various assets, and co-implented UI elements and icons.
  • 3D Evironments: Modelled assets and set dressings for the game, blocked out the game scenes, and built/decorated all in game environments within a tight deadline.

The Pond

Game Design
Environmental Art
2024 | Restaurant Management Arcade Game
Team Size: 2 | Time Frame: -6 days | Associated: LoJam 2024
Project Overview
Live out your dream of being a waiter for frogs! Balance safely delivering drinks on an unstable tray, managing difficult customers, and pushing your way through an army of cocktail-loving frogs!
Awards ~
Industry Judges' Best in Art
People's Second Choice
Awarded by: London Game Jam, Digital Extremes, Doom Turtle, Apocalypse Studios, Microsoft, Unity
Contributions
  • Game Design: Designed core gameplay loop, designed game rules from initial idea/theme, and collaborated on logic and implementation.
  • Art Direction: Guided art direction for a distinct 2D/3D blended style and environment.
  • 3D Modelling: Modelled all set dressings for the level, blocked out the game scene (including level design), handpainted UV texturing for all models, oversaw asset integration, and collaborated on environmental lighting.
  • Graphic Design: Collaborated on the game's UI and created all 2D assets and logos.
  • Production: Piloted the project timeline, organization, and scope.

Dark Harvest

Game Design
2D/3D Art
2023 | Survival Farming
Team Size: 4 | Time Frame: -6 days | Associated: LoJam 2023
Project Overview
In this survival-farming simulation, you must plant and gather your harvest before your crop hounds you at night!
Awards ~
Industry Judges' Third Choice
People's First Choice
Awarded by: London Game Jam, Digital Extremes, Doom Turtle, Unity, Microsoft, XP Game Developer Summit
Contributions
  • Game Design: Co-developed game design rules, gameplay loop, and logic.
  • 3D Modelling: Modelled set dressing and buildings in a multi-person pipeline.
  • Graphic Design: Supported additional pixel assets, enemy sprites, harvest, and logos.

Family Fisticuffs

Game Design
2D Art
2022 | Arcade
Team Size: 5 | Time Frame: -6 days | Associated: LoJam 2022
Project Overview
Family Fisticuffs is an arcade game where you break arguments before your (wine drunk) family gathering is ruined!

This was my first video game!
Awards ~
Industry Judges' First Choice
Awarded by: London Game Jam, Digital Extremes, Apocalypse Studios, Doom Turtle, Microsoft, Unity, XP Game Developer Summit
Contributions
  • Game Design: Designed core gameplay loop, designed game rules from initial idea/theme, and collaborated on logic and implementation (object behaviour).
  • Graphic Design: Created all artwork and collaborated on FX, logos, and UI elements.

Themed Entertainment

Themed Entertainment

Referring to theme park, museum, and other spatial story-driven environments.

Drakendorp

Technical Design
Concept Art
2023-2024 | Theme Park/Zoo Land & Attractions
Team: RebaVision Int. | Size: 11 | Associated: Immersive Design Academy
Project Overview
A mere echo of its once-prosperous self, Drakendorp, was once a rich village known for its use of raw material mined from the neighbouring caves. Now a much more sleepy village, the inhabitants invite you into their world. Discover the history behind the myth that once destroyed the village and learn how it was slowly restored through evironmentalist themes.
Presentations/Showcases
IAAPA Expo Europe 2023 (Vienna, AUT)
2023 IAAPA Expo (Orlando, US)
2024 TEA SATE Europe (Gardaland Park, IT).
Contributions
  • Concept Design: Collaborated throughout blue-sky to schematic phases and led narrative direction post-client feedback.
  • Concept Art: Iterated concept art and illustrations for the themed land, attractions, ride vehicles, and general world-building.
  • Graphic Design: Developed graphic designs for onstagce/offstage signage and furnishings.
  • Technical Design: Directed final masterplans aligning with collaborated blue-sky and concept plans. Developed schematics in ride scene sectional elevations, props, lighting, and signage, and developed technical narratives and early strategies.