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Projects

Below are the major video game and themed entertainment projects I've had the pleasure of working on! If you wish to inquire about a certain experience, please feel free to reach out!

The PondWarframe (Jade Shadows, 1999, TBA)Soulframe (Preludes, TBA)Drakendorp - Caves of Terratopia (NextGen Showcase 23/24)Dark HarvestFamily Fisticuffs
For themed entertainment projects, see Dino Springs and Drakendorp (NextGen Showcase) in 'Attraction Design.'

The Pond

2024 ~ Sole Artist & Designer | Jam: LoJam 2024 | Time Frame: -6 days
Project Overview
Live out your dream of being a waiter for frogs! Balance safely delivering drinks on an unstable tray, managing difficult customers, and pushing your way through an army of cocktail-loving frogs!
Contributions

For this project, I was responsible for:

  • Game Design: Designed core gameplay loop, designed game rules from initial idea/theme, and collaborated on logic and implementation.
  • Art Direction: Guided art direction for a distinct 2D/3D blended style and environment.
  • 3D Modelling: Modelled all set dressings for the level, blocked out the game scene (including level design), handpainted UV texturing for all models, oversaw asset integration, and collaborated on environmental lighting.
  • Graphic Design: Collaborated on the game's UI and created all 2D assets and logos.
  • Production: Piloted the project timeline, organization, and scope.

Created for LoJam 2024, this game won awards for:

  • Best in Art, selected by a panel of industry professionals.
  • 2nd in People's Choice.
Technologies
Godot, Affinity Suite, Blender, Ableton

Warframe

2024 | Developer: Digital Extremes | Released: 2013
Project Overview
Join over 80 million players on multiple platforms in this free-to-play third-person action shooter set within the sprawling Origin System. Explore a vast and unique storyline surrounding a multitude of worlds within the Duviri Paradox, Whispers in the Walls, Jade Shadows, and Warframe: 1999.
Contributions

I supported the continued success of this live-service project through:

  • Game Design: Design, player research, and support to revitalize the new player experience in the live-build (first 80+ hours).
  • Production: Program coordination with external partners, technical game analysis (QA).
  • Community: Supported community engagement through live streamed and in-person events.
Technologies
Jira, Perforce, Thunderbird, Confluence, Basecamp, internal technologies

Soulframe

2024 | Developer: Digital Extremes | Released: TBA 2025
Project Overview
Soulframe is a new free-to-play MMORPG from Digital Extremes, the studio behind the online sci-fi ARPG Warframe. Themes of nature, humanity, and colonialism collide to create an experience where players embrace cultural and environmental restoration in a world rich with detail, beauty, and unique placemaking.
Contributions

My specific areas of interest for this budding live-service project extended to:

  • Game Design: Iterative design and narrative development shaping new and existing experiences in the live pre-alpha build. Additional work in user experience, user interface, item/narrative descriptions, accessability features, etc.
  • Production: Live operations, player research and playtest monitoring (80,000+ players), curated player content via hotfixes and patch notes, technical/copywriting, and technical game analysis (QA).
  • Community: Facilitated the pre-alpha program, shaped communication strategies, launched official game forums, copywriting/player agreements, asset organization, and supported community engagement through live streamed and in-person events.
Technologies
Jira, Perforce, Thunderbird, Confluence, Basecamp, internal technologies

Drakendorp

2023-2024 ~ Technical Artist & Designer | NextGen Showcase 2023-2024
Project Overview
Within the fantasy village of "Drakendorp," guests learn about practical environmental practices, local history and culture, and discover a beast lurking in the nearby mountain mining cave system.
Contributions

I was continuously involved in the project concept, development, and schematic phases through:

  • Concept Design: Collaborated through blue-sky-schematic phases and led narrative writing direction post-client feedback.
  • Concept Art: Iterated concept art and illustrations for the themed land, attractions, ride vehicles, and general world-building.
  • Graphic Design: Developed graphic designs for onstage/offstage signage and furnishings.
  • Technical Design: Drew final masterplans aligning with collaborated blue-sky and concept plans. Developed schematics in ride scene sectional elevations, props, lighting, and signage. Additionally led and developed technical narratives and early strategies.

This project was presented at IAAPA Expo Europe 2023 (Vienna), 2023 IAAPA Expo (Orlando), and 2024 TEA SATE Europe (Gardaland Park).

See concept development in 'Attraction Design'
Technologies
Vectorworks, Affinity Suite, Blender

Dark Harvest

2023 ~ 2D/3D Artist, Composer| Jam: LoJam 2023 | Time Frame: -6 days
Project Overview
In this survival-farming simulation, you must plant and gather your harvest before your crop hounds you at night!
Contributions

I was responsible for:

  • Game Design: Co-developed game design rules, gameplay loop, and logic.
  • 3D Modelling: Modelled set dressing and buildings in a multi-person pipeline.
  • Graphic Design: Supported additional pixel assets, enemy sprites, harvest, and logos.

Created for LoJam 2023, this game won awards for:

  • 3rd in Judges' Choice, selected by a panel of industry professionals.
  • 1st in People's Choice.
Technologies
Unity (C#), Affinity Suite, Blender, Ableton

Family Fisticuffs

2022 ~ Lead Artist & Designer| Jam: LoJam 2022 | Time Frame: -6 days
Project Overview
Family Fisticuffs is an arcade game where you break drunken arguments before your family gathering (excuse to drink wine) is ruined!
Contributions

For this project, I was responsible for:

  • Game Design: Designed core gameplay loop, designed game rules from initial idea/theme, and collaborated on logic and implementation (object behaviour.
  • Graphic Design: Created all artwork and collaborated on FX, logos, and UI elements.

Created for LoJam 2023, this game won awards for:

  • 1st in Judges' Choice, selected by a panel of industry professionals.
Technologies
Godot, Affinity Suite, Ableton, Git